Factsheet

Developer:
Cameron Kunzelman
Based in Atlanta, Georgia

Release date:
September 4, 2013

Platforms:
Browser

Website:
heylookatmygames.com/catachresis

Regular Price:

USDFREE
EURSTILL FREE
CADSO FREE
GBPOH MY WOW FREE

Description

When Jeff, noted ghostologist, is called in late one night, he knows that he has a job to do. What he doesn't know is that this job is the most important one he's ever had. As the night goes on, the stakes increase, and when the deadwinds rise and the lights go out, Jeff might be the only person between humans and their total extinction.

History

The past few years have seen a rapid increase in the number of horror games being released. While Amnesia: The Dark Descent has spawned an entire genre of first person games about being scared, 2D side-scrolling horror games are still relatively rare. Cameron Kunzelman saw this field, played 2D horror games like Home and Lone Survivor, and decided that he wanted to go another way. He then mocked up the game in Construct 2 and then launched a kickstarter for $125. After a month he had raised over $1300 to develop the game. Over the next two months he created Catachresis: A Way Too Scary game, and the final product is an intense horror/comedy mashup influenced equally by Hugo's House of Horrors, Ghostbusters, Shirley Jackson, Event Horizon, the comics work of Mike Mignola, and Julia Kristeva.

Features

  • More than 45 minutes of horror gameplay punctuated by comedy.
  • A brilliant dark ambient soundtrack by Anatra
  • The violence of duration and a sick feeling in your gut.
  • Simple 2D gameplay.

Videos

Launch trailer YouTube

Awards & Recognition

    catachresis has not received any awards or recognitions yet. Please check back later to see if things change.

    Selected Articles

      • "Plumbs the rhythms of horror as well as providing good old-fashioned creepiness"
        - Brett Douville,

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      About Cameron Kunzelman

      Boilerplate
      Cameron Kunzelman is a human. He make games about social issues and contemporary philosophy and alpacas. Some of these games have sweet jumps and sweeter songs. Some others are very sad.

      More information
      More information on Cameron Kunzelman, our logo & relevant media are available here.

      catachresis Credits

      Cameron Kunzelman
      Developer, Designer, Writer, Artist

      Anatra / Zareen Katherine Price
      Music

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks