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[Unity, 2014-2017]

Marginalia is a co-creation between myself and Connor Sherlock, a game developer who is known for his expansive and beautiful "walking simulator" games. Connor and I have worked together off and on for several years now, and Marginalia is a game where I wrote the script, did some narrative and concept design, and Connor did basically everything else.

It tells the story of a man who travels to a place called Kestlebrook in search of...something. The gameplay is all about exploration; you get some mythology alongside some first-person narration. I don't want to spoil anything for you.

The original version of this game was released in 2014, and an "HD remake" was released in 2017, with the latter featuring voice work by Atlanta-based singer-songwriter Marshall Ruffin.

Connor and I also created a free, related game called The Disappearance of Eileen Kestler, which digs into the backstory of Marginalia.

Marginalia has experienced a fair amount of press coverage since its initial release. Here are some links: Rock Paper Shotgun; Nerdy But Flirty; Rock Paper Shotgun (again); Indie Game Magazine; Videodame.

You can purchase Marginalia by clicking here.