Click here to play Funeral.

[Construct 2, 2012]

I have a particular fascination with the original Dragon Warrior for the Nintendo Entertainment System, and I often think about that game's framework and how it could be bent to do things that aren't just killing, looting, and traversing the world. Dragon Warrior is a plodding and meticulous game, and I wanted to make a game that operated in a similar way but tended toward the design ideals of games like Dear Esther.

I funded this game on Kickstarter in 2012 for $306.

You can play Funeral by clicking here.