[Construct 2, 2013]
Acquiescing to the Overwhelming Violence of Time was a game that Tara Ogaick and I made for the Creative Conflict Jam run by Autumn Nicole Bradley over at her blog. The idea behind the jam was to create a game that solved conflicts in a way that traditional games don't; our choice was to make a game that accepted longer timescales as a way of "solving" this problem (which, if I remember, we were [rightly, maybe] criticized for on Twitter).
You can read my original writeup about the game here.
You can play Acquiescing to the Overwhelming Violence of Time by clicking here.